Category: Video Games

Star Wars: Battlefront Beta Impressions with Video

Whether it’s the volcanic splashes of Sullust, the icey hallways of Echo Base, or coarse-rough-and-it-gets-everywhere sand of Tatooine, I’m sure we’ve all played a lot of Battlefront over it’s open beta weekend (there was 9 million of us who did!). I have my video impressions for you above (my first video for the site!), while my slightly more detailed thoughts reside below along with some of the latest news and some very entertaining clips other players captured. Continue reading “Star Wars: Battlefront Beta Impressions with Video”

A Good Blaster At Your Side: The Future of Star Wars Video Games (Part 3)

A Good Blaster At Your Side: The Future of Star Wars Gaming (Part 3)Jedi usually mean big things: battles aboard Death Stars, planets destroyed, seats of government changed, galaxy-wide conflicts, etc. But if the non-Jedi mini-story focus of the first Anthology film Rogue One is anything to go by, there’s a push away from big spectacle to smaller focused stories for everything Star Wars without an Episode number and I feel like the same will be true for the beginning of EA’s video game content: expect games with a single player campaign (i.e. not Battlefront) to, at least at first, give the game’s protagonist a good blaster at their side instead of the mystical lightsaber. Continue reading “A Good Blaster At Your Side: The Future of Star Wars Video Games (Part 3)”

Always On The Move: The Future of Star Wars Video Games (Part 2)

Always on the Move: The Future of Star Wars Gaming Part 2

In part one of The Future of Star Wars Video Games I argued choice-based games, seen heavily in RPGs and adventure titles, wouldn’t be possible in the new era of Star Wars. Part two chooses to instead focus on something which will continue to be part of Star Wars gaming for years to come, whether you like them or not: mobile games. Continue reading “Always On The Move: The Future of Star Wars Video Games (Part 2)”

Choice Isn’t an Option: The Future of Star Wars Video Games (Part 1)

Choice Isn't An Option Future of Star Wars Gaming 2Ever since the announcement of the new dawn of Star Wars storytelling, it’s been weird to go back and play some of the classic Star Wars video games. They’re still fun to play, and while I can easily imagine them fitting in with the Legends/EU version of events, I’m getting excited for all the new possibilities of the connected storytelling future instead. We’re going to be moving on from the disjointed gaming past of Star Wars, where story wasn’t always a large focus, to one where the story does matter. Continue reading “Choice Isn’t an Option: The Future of Star Wars Video Games (Part 1)”

E3 2014: Stand Out Moments

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Each year, from the big wigs of companies and developers, to the indies, press, and the fans, the Electronic Entertainment Expo (E3) is meant to show everyone what the video game industry is up to these days. While there are discussions about its overall relevance to the industry, as some of the biggest reveals tend to happen at other conventions or just whenever people please, it still draws out the 10 year old in me (and I know it does for others too). While this year’s E3 wasn’t as thrilling as some of the ones in the past, I’d like to share a few things that still caught my attention and maybe you should check out as well. Continue reading “E3 2014: Stand Out Moments”

EU and Gaming: Thoughts on Their Relationship

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– The following contains spoilers for several games –

Update 6/7/14: This article originally appeared on Knights’ Archive on 8/23/13, before the EU reboot was announced. Parts have been added to this article to reflect the new dawn of Star Wars storytelling.

Imagine this: strapped in the top turret of the Millennium Falcon, the ship shuddering from the projectiles of enemy craft, you’ll have to actively ignore Han Solo bellowing obscenities after each hit to keep your concentration. You swivel the turret, attempting to keep the asteroid shaped objects currently assailing the Falcon within your targeting frame. You snap off a few shots, but the yorik coral black hole defenses suck in every one. A torpedo distracts the yorik’s defenses and your next shots chip chunks off the living ship, spilling the Vong warriors into the vacuum of space. Continue reading “EU and Gaming: Thoughts on Their Relationship”