The Sith are ready to strike at the heart of the Republic as a Cold War becomes a full-fledged Galactic War! Sound familiar? Found out why Annihilation is fun a sort of re-imagining of the Original Trilogy.
– Spoiler Review –
Del Rey employee, and Twitter user, Tom (@DarthInternous) once described this book as “Storage Wars gone very, very wrong.” As The Old Republic tie-in series continues, we meet a cast of Sith, Jedi, bounty hunters…and literally everybody else in-between. Join our Legendary Adventure as we find out the secret behind Tassaa Bareesh’s auction…
The Legendary Adventures have never come across anything as gruesome as this: Sith Lords, foul beasts, evil Emperors…none of this compares to the shock and horrors of introducing concepts first seen in Deathtroopers into The Old Republic timeline as we enter the Red Harvest!
It’s hard to know, at the beginning of an adventure, what types of perils and troubles you will face on any journey. The Legendary Adventures have been no different: from exploding temples, to destruction in space, through hand to hand combat, against droids and clones, I have been wearied and delayed in relaying my last report. But wait no longer: read my experience of Star Wars: The Old Republic: Deceived! Continue reading “Legendary Adventures: The Old Republic: Deceived”
I’m about to reveal why I am the worst Star Wars fan, ever: when I picked up this book, I couldn’t remember the plot line of either Knights of the Old Republic games…like, at all. I had to go back to Wookieepedia to refresh my memory. Sure, it all came back to me pretty easily, but I still felt horrible. Woof. Feels good to get that off my chest! Now, how does The Old Republic: Revan stand as a milestone in my Legendary Adventure?
The Legendary Adventures should have started with the Dawn of the Jedi: Into the Void. But let me tell you upfront: This review series is not going to be strict about order. If anything, I’ll be strict about buying novels with the Legends banner. With that in mind, we start with The Lost Tribe of the Sith! And, let me tell you: I wish I started with Dawn of the Jedi.
I’m back! (He says, again.) As a glitch in the Disney XD app keeps me locked out of viewing The Freemaker Adventures, I am failing to get my Star Wars fix. With the hype train barreling toward Rogue One and the premiere of Rebels Season 3 (a review of which you can read here), I’m feeling the compulsive drive toward the galaxy far, far away…with nothing to read or watch! So join me as I travel back to a time where super weapons were a dime a dozen, more than one Hutt wielded a lightsaber, Darth Vader’s glove has magical powers, mountains weep, and the Solo kids are kidnapped every day ending in “y”! My first step: Star Wars: Scourge!
– Warning: This article contains spoilers for Aftermath and Lost Stars –
Let me start this off by saying, without a doubt, this article is pure speculation. The Fleet Admiral character introduced in the final pages of Star Wars: Aftermath is without a name, species, or any other physically identifying details. He remains a mystery and will likely remain to do so until we’re much closer to the release of the second part of the Aftermath Trilogy sometime next year. But what we have been given is enough for myself and many, many, many others to speculate on the Admiral’s identity, with millions of fingers pointing at an all too familiar Grand Admiral who is synonymous with the original Expanded Universe. However, it’s as equally likely it’ll be someone else entirely or a brand new character as much as it could be the famous Admiral. But once I decided to make the assumption it could be the old staple of the Legends-verse, Thrawn, I started to wonder: how can the new unified canon make the Grand Admiral character fresh and unique while still honoring what came before in Legends? Can he really be so artistically done again? This article has my answers to those questions. Continue reading “Grand Admiral Canon: To Be or Not to Be “So Artistically Done” Again”
It’s been two decades since Star Wars: X-Wing originally blew up PC screens and you’d think all this talk of it being one of the greatest flight sim games/greatest Star Wars games of all time was just a bunch of nostalgia. But then GOG.com brought it online for the latest wave of gamers to experience and suddenly I realized nostalgia was just about 10% of X-Wing‘s genius, with the other 90% being all thanks to the game’s mechanics, depth, and sheer fun.
Imagine it’s the year 2115. Maybe the zombie apocalypse finally happened, maybe we’re facing the Blight seen in Interstellar, or maybe we’re all fleeing Mars for another planet. One thing for sure is that 100 years from now, the Force will have already awoken, noticed life has past it by, and it’ll be sad its old friends, those born prior to 2015, will have already died. Heck, those who will be born by the time of Ep. IX‘s release in 2019 would likely be on their way to becoming one with the Force too. But forget about whether your alive or not for a second and begin to wonder instead if Star Wars is still alive as a franchise in 2115, because as evergreen a property as it may be, can it really survive another 100 years, especially as is? Could those behind the franchise finally run out of ideas, letting Star Wars fade into everyone’s great-great-grandparent’s distant memories or could they have taken certain measures to ensure its survival for 100 more years? Enter ‘The Great Reboot of 2100.’